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Injector kill used as anti theft?

Posted: Mon Jul 06, 2009 11:58 am
by MantisX
Just wondering if I could kill the injectors with ectune? Could I save a bin like that and it wont start again until I change it with ectune? Is the anti-theft features coming soon with ectune? Thanks MantisX

Posted: Mon Jul 06, 2009 6:02 pm
by greasemonkee
Secondary maps works well for this. Set the idle area of the map and zero the rest out. Thief cranks car, but doesn't go anywhere.

Posted: Tue Jul 07, 2009 10:35 am
by calvin
there is one small problem with anti-theft i'll look again at it.

Posted: Thu Jul 09, 2009 10:24 pm
by b20beast
greasemonkee wrote:Secondary maps works well for this. Set the idle area of the map and zero the rest out. Thief cranks car, but doesn't go anywhere.
what do you use to switch maps?

Posted: Fri Jul 10, 2009 1:40 am
by greasemonkee
A discreet switch.

Posted: Mon Jul 27, 2009 9:15 pm
by spraymysol
Anti start is a Pro feature right? It is grayed out due to it not being implemented yet correct? Anti start had better be a pro feature because its the whole reason I bought eCtune, lol! Well its the one feature that made me chose it over competitors. I'm pretty excited to see it released.

Posted: Tue Jul 28, 2009 3:36 pm
by cbustuner
spraymysol wrote:Anti start is a Pro feature right? It is grayed out due to it not being implemented yet correct? Anti start had better be a pro feature because its the whole reason I bought eCtune, lol! Well its the one feature that made me chose it over competitors. I'm pretty excited to see it released.
Correct it's just not implemented yet, but hopefully for everyone who's waiting on it, it should be soon.

Posted: Wed Jul 29, 2009 6:58 am
by VTEC Inside
I hope it will be soon too. Car safety should have more priority I think.

Posted: Wed Jul 29, 2009 11:04 am
by calvin
better working ectune is more important then anti theft;)

Posted: Fri Jul 31, 2009 3:02 pm
by honda16
greasemonkee wrote:Secondary maps works well for this. Set the idle area of the map and zero the rest out. Thief cranks car, but doesn't go anywhere.
They certainly DON'T work well when you're using them for something else. There is another option. Get a 512k chip, get a tuner to burn your good CAL to one part of it's memory, and a "bad" zero'ed out CAL to the other, and use a 2-timer to switch between. Before I had proper secondary maps (cr0me pr0), I added a pin in my harness where nothing is in the ecu, desoldered that pin from the ecu board, and hooked it to the 2-timer. The old method for an effective kill is to wire a switch to the main relay's ground. It kills injectors, ecu, and fuel pump - you get nothing but a solid CEL. You also want to relocate the main relay far up into the dash so it's impossible to jump it.